📦 Cardboard Design: Test, Improve, Connect

Today we will take the object you made in the Cardboard Design Challenge and move it through another round of the design process.

🎯 Learning Goal

Use testing and peer feedback to make a purposeful improvement, then imagine how your idea could become a real product for a real user.

🧭 Today's Design Journey

🔍 Test → 💬 Feedback → ✏️ Plan → 🛠️ Improve → 🌍 Translate


🔍 1. Test Your Design

Place your object on the table and look at it as a designer, not just as its maker.

Look for…Ask yourself…
🏗️ StabilityDoes it stand securely?
💪 StrengthWhich joints or parts are strongest? Which are weakest?
💡 ClarityIs its purpose or idea clear to someone else?
✨ OpportunityCould it be more useful, durable, comfortable, safe, or visually effective?

Record one strength and one area that could be improved before receiving feedback.

👐 Test With Care

Handle every project carefully. Ask permission before touching or testing any moving or fragile part.


💬 2. Peer Feedback: TAG + Test

Exchange projects with a partner. Observe the design, test it carefully, and give feedback using TAG.

TAGWhat to doHelpful sentence starter
💚 TellIdentify one thing that works well and explain why.“One part that works well is… because…”
💙 AskAsk about the user, purpose, material, or construction.“How might this change if…?”
🧡 GiveSuggest one specific real-world improvement.“You could improve… by… because…”

✅ Make Feedback Useful

Connect every suggestion to a reason. Instead of “make it stronger,” try: “The tall section leans when the base is touched; widening the base could make it more stable.”

The designer records the feedback but remains responsible for deciding what to change.


✏️ 3. Choose Your Iteration

Review your own test and your partner’s feedback. Choose one meaningful improvement—not just a decorative change.

🧠 My Iteration Decision

I will change ____________________
because ____________________.
I will know the change worked if ____________________.

Before building:

  • ✏️ Sketch the change
  • 📏 Add or update measurements
  • 🧩 Identify the pieces you need
  • 🧪 Decide how you will test whether it worked

🛠️ 4. Improve and Retest

Revise your object or build a small prototype of the improved part. Then repeat the same test you used earlier so you can make a fair comparison.

🔁 Evidence of Iteration

A successful iteration does not have to be perfect. It must show that you tested an idea, learned something, and made a reasoned change.

Record what changed between Version 1 and Version 2.


🌍 5. Translate It to the Real World

Your cardboard object is a prototype. Imagine that a real version will be produced and used outside the classroom.

Design decisionWhat you need to decide
👤 UserWho is it for?
🎯 PurposeWhat need, problem, or experience does it address?
📍 ContextWhere and how would it be used?
🧱 MaterialsWhat would the real version be made from, and why?
📐 ScaleWould it be larger, smaller, or the same size?
🏭 ProductionHow might it be manufactured and assembled?

⚖️ Real-World Constraints

A professional designer must balance cost, safety, durability, accessibility, sustainability, and the needs of the user.

Create a labelled sketch of the real-world version. Include at least three callouts explaining how and why it differs from the cardboard prototype.


📝 6. Daily Notion Entry

Document today’s design thinking in your Daily Notion entry.

Include this evidence

  • 📸 A photo of the original prototype
  • 💬 The feedback you gave and received
  • ✏️ Your iteration statement and revised sketch
  • 🛠️ A photo or description of the change you made
  • 🧪 The result of your second test
  • 🌍 Your labelled real-world concept

💭 Reflection

Which constraint would have the biggest effect on producing your idea in the real world, and why?


✅ Before Our Next Class

  • Finish and test one purposeful iteration.
  • Complete your labelled real-world concept.
  • Complete today’s Notion entry with evidence of your process.